Jimla

Jimla is a compact platform puzzle game developed as a university project, featuring three distinct levels. In Level 1, players encounter static platforms with informational points detailing gameplay mechanics. Level 2 introduces moving and falling platforms, along with jump-boosting items, collectibles, and hazards that inflict damage on the character. Finally, Level 3 culminates in an epic boss fight.

Unreal Engine

The game was created in Unreal Engine 4 using blueprints. I created the character in Maya, while the remaining assets were sourced from Epic Games.

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