Raycasting Engine

For university, I wrote a raycasting engine as part of an assignment. I chose to use C and SDL2, using the Linux command line. While an IDE on Windows simplifies the process, handling both architecture and compilation, I relied on the GCC compiler and the SDL library to build and compile my code. I used a free, open source PNG decoding library called UPNG.

Contact

Have a project in mind or want to collaborate? Feel free to reach out to me. I'm excited to hear your ideas!