The Prototype

This assignment focused on the use of Unreal Motion Graphics UI Designer (UMG) in Unreal Engine 4.27.2 and the use of Visual Studio 2019 version. We were tasked with designing and implementing a “prototype” Unreal Engine project with a Menu System, Inventory System and in game HUD. The menu needed to display the version number of the Unreal Engine prototype.

This in game display needed to display three attributes of the player and a weapon bar with a minimum of 4 slots, which should allow the player to change the weapon / item carried. Optimisation of the project was a requirement, with a size limit of 300MB.

Inventory System

The Inventory system allows the player to pick up items in a level and drop them. This system required structures, enumerated data types and a data structure that allows the storing of multiple items; which allows the inventory system to function. Items that can be picked up in the level was based on an item blueprint making use of inheritance.

HUD and Optimisation

Contact

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